Basically it was rubbish when that version was released and that seemed to be an indicated to Philip Rosedale (still there at the time) that it should be scrapped as a development route. I understand a summer intern worked on it. Then they really ruined it in its very final version. I believe people will use 2D for most things and switch to 3D for the immersive experience when needed.īut it got put to one side as I think they thought frame rates could not be high enough.
It assumed everyone would keep their headset on 100% of the time (as did Sansar and High Fidelity). The viewer did try (in my opinion) to put too much into VR mode… making lots of tools and windows/menus etc be in the 3D space.
The viewer was in my opinion almost ready to go for users willing to make sure the frame rate was appropriate for the area being used. VoidPointer was a real enthusiast for VR and even was a kickstarter backer for the original Oculus. VoidPointer Linden developed the LL VR viewer through several versions and I worked with him at the time as things developed using the repository nightly builds and giving him a lot of feedback. Technical Approach: description to be on Discord commented… the CtrlAltStudio approach used variable focus based on distance to camera, adjusted to the scale of Second Life/OpenSim. His approach though is probably still the best we have seen. But it needed a lot of maintaining, so as soon as LL said they were doing a VR viewer he stopped development of CtrlAltStudio. This approach gave a really good crisp image.
SECOND LIFE VR DRIVERS
It was later amended when the Oculus Rift DK2 and software drivers appeared that allowed a more direct feed to the HMD. When the Oculus VR headsets first appeared, David Rowe amended CtrlAltStudio to do very nice VR support for the Oculus Rift. CtrlAltStudio also added gesture tracking with the Microsoft Kinect Sensor. It could also support the Nvidia 3D a active shutter glasses with 100Hz monitors (dithered between two images). The 3D Lab at the University of Michigan added 3D stereoscopic viewing capabilities to the Second Life viewer via a patch in 2007.įrom mid 2011 Kirsten’s Viewer added a 3D anaglyph (red/cyan glasses) viewer capability.įrom 2014 David Rowe in the CtrlAltStudio viewer added 3D stereoscopic capabilities for anaglyptic (red/cyan) glasses to modify Firestorm. They are collected together here for convenience.
SECOND LIFE VR MOD
The company hopes to launch the virtual world later this year or in early 2017.These notes were originally posted on the Discord Firestorm VR Mod channel to explain the history behind the various 3D and VR Viewers for Second Life and OpenSim. In other words, it'll be a lot like Second Life, but in a totally different environment. Users will be able to wander and interact with everything from games to special apps. According to USA Today, the company's developers have already crafted worlds in Mars and an Egyptian tomb. Once a user puts on VR headset and fires up the game, he or she is transported to any number of virtual worlds. Linden Lab CEO Ebbe Altberg told USA Today that in the last 2.5 years, the company has invested "tens of millions of dollars" and dedicated 75 employees to Sansar, which it's calling "Second Life 2.0." "The platform enables professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation, while also solving the complex engineering challenges that have previously limited creating and publishing social VR experiences to just sophisticated professionals." " It will empower people to easily create, share, and ultimately monetize their own interactive social experiences that can be enjoyed in VR with head-mounted displays like the Oculus Rift and HTC Vive, as well as via PCs and, later, mobile devices," the company said at the time. Linden Lab teased (Opens in a new window) a preview of Project Sansar in April, when it invited " 3D content creators" to check out the beta and help " democratize virtual reality as a creative medium." It will deliver much of what people loved about Second Life, including the ability to live inside a fantasy world, but it will be accessible via VR headsets like Oculus Rift or HTC Vive ($195.20 at Amazon) (Opens in a new window). The makers of Second Life, Linden Lab, are pursuing a new VR-based platform called Project Sansar, USA Today reports (Opens in a new window). Second Life is moving into another (virtual) reality.
SECOND LIFE VR HOW TO
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